Daniel Krafft writes: Learn how to create custom funko pops with me as I create both myself and s/o in blender 3d! https://youtu.be/ZvQNCAHTxQc
Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Hamster plush Hazzman Spirit Train Violin "Wasteland" Short Animated Film Tea and Meditation The Black Container Caffe Ruth’s Journey - 3 years in the works [...]
Ian Pitkanen writes: I've started to re-create images and motion design projects from C4D in Blender. Here I re-create a GSG quick tip to create a stitching look using a subdivided plane and the Modifier stack in Blender. If you like the tutorial please leave a comment with another image or motion design project that [...]
The post C4D > Blender: Recreating a GSG Stitching Quick Tip in Blender appeared first on BlenderNation.
yogyog writes: The 5th episode of my slow moving video series Perspective Tricks deals with fSpy - and a great technique for using multiple angles so that you can build a 3D models from 2 or more photos.
Markom3D writes: Here I will show you the simple steps in rigging a leg in Blender that is controlled with one bone. This is a short sharp and straight to the point tutorial. You will be able to apply this technique to any rig, including Mech and Animals
Jan van den Hemel writes: Curves are great for making smooth edges, but how to you fill them to create a surface? This short video looks at one way to do it.
bsavery writes: AMD is proud to announce updates to the Radeon ProRender addon for Blender! We have made it even easier to get the plugin, contribute and give feedback by open sourcing the addon on Github. Please give feedback in the "Issues" section, and get the latest release in "Releases". And of course we welcome [...]
The post AMD Radeon ProRender addon updates and Open Source appeared first on BlenderNation.
Masaru writes: Another week, another tutorial. This time I will show you how to model and texture a realistic bean bag for your interior rendering. Because why not? Everyone loves to have one in their room. Ok let’s get into it!
Hi my name is Mark Faasen. I am a mechanical engineering student from Germany. In the rational and theoretical world of engineering, I feel the need to create a balance by making art. So I draw and work with Blender in my spare time. Drawing was always a big thing for me but I got [...]
Polygon Runway writes: Hi fellow Blenderers! New commentary tutorial here :) Let's create a nice cartoon house inspired by Simpson's house and render out colorful stylized illustration. Get it as a Gumroad freebie.
Joshua Ader writes: In this tutorial, I will be showing you how to create a dissolving or disintegrating effect in Blender 2.83+ and apply them to any material. This effect was used as an enemy death effect in the indie game Lucen, so I wanted to recreate that same effect in Blender. This tutorial is [...]
The post How to create a Dissolve / Disintegration Effect in Blender (Procedural Material) appeared first on BlenderNation.
OliverJPost writes: Hi there! I spend a lot of time creating scenes in Blender and always strive for photorealism. I picked up some surface imperfections a while ago, but always found the process of adding them quite a hassle and therefore only really used them on hero objects. That's why I set out to create [...]
Darkfall writes: In this video, we will be taking a look at the update for the Shader Library Add-on (version 1.04). To download version 1.04, be sure to head over to our blog here. In this update, I have implemented a suggestion that was to display the shaders color in the Viewport. This has no [...]
The post The Shader Library Add-on - Update Version 1.04 - Leather Material appeared first on BlenderNation.
Jan van den Hemel writes: In a previous tutorial we looked at downloading and importing Mixamo characters and animation. Let's try to adjust this animation to make this character kick a bit higher to hit this cube.
Daniel Krafft writes: A quick video essay regarding the use of graphics tablets in 3d and 2d art situations.
Marius Iatan writes: We interviewed Brennan Karem about his latest short, "Fatherhood". Created in only six days, the one-minute short was selected as a winner in a contest where the majority of the submissions were camera work. Read on to find about where the inspiration came from, what was the process of creating it, and [...]
The post Interview: “Fatherhood” – Creating a contest-winning short in six days appeared first on BlenderNation.
The Blenderheads Aidy Burrows and Gleb Alexandrov probably need no introduction to anyone who knows a bit about the world of Blender. Well-known as Creative Shrimp, the skilled Blender duo is specialized in hard-surface and scifi-themed 3D creation, and they have released a new multi-video course called 50 Modeling Issues From Hell. BlenderNation was given [...]
The post Blender course review: 50 Modeling Issues From Hell [$] appeared first on BlenderNation.
abdoubouam writes: I needed a few road signs for one of my projects and I found a bunch of copyright-free (public domain) SVG's https://commons.wikimedia.org/wiki/Road_signs_of_the_United_States They were not available to download as a pack, so I created a small script (Python, Bash + GNU/Linux, and ImageMagick) that downloads and convert everything to PNG so I can [...]
alexrweinberg writes: I figured out how to get the filmic gamma into After Effects using linear workflow and wanted to share how with the community! If you do not use EXR for linear workflow and use something such as PNG or TIFF the gamma will be baked in. Baked in is bad as it loses [...]
The post Blender’s Filmic Into After Effects Linear Workflow appeared first on BlenderNation.
Jan van den Hemel writes: A nice way to tweak a model which has a subdivision surface modifier on it is to use the Grab brush in Sculpt mode, with the Grab Active Vertex option activated. This short video explains how it works.