Wayward Art Company writes: Here is a quick video on adding roots to tree models in Blender. Enjoy!
Per writes: Tilecam is a Blender add-on that makes it easy to render seamlessly repeatable images. I first released Tilecam many years ago and thought it was time for a new release with Blender 2.8 support and improved documentation. So here it is! Here's a video tutorial showing how to use Tilecam in Blender 2.8 [...]
Metin Seven writes: The French software developer Exoside has released a Blender add-on version of their new Quad Remesher auto-retopology tool. Quad Remesher is based on the renowned ZRemesher in the ZBrush 3D sculpting suite, and comes from the same coder, Maxime Rouca. A good mesh topology is beneficial to surface smoothness and editability, eases [...]
The post Quad Remesher auto-retopology add-on released for Blender appeared first on BlenderNation.
Brecht writes: Notes 2.81 Tasks and Work The stabilizing branch blender-v2.81-release will be created on October 10th in blender.git and add-ons repositories. An email with details on committing and merging for this branch will be sent to bf-committers. ( Nathan Letwory ) Remaining tasks and bugs are on the Blender 2.81 workboard . The manual still needs [...]
Dprestino writes: Made in Blender 2.8, texture Paint in Substance Painter
Cogumelo Softworks writes: Baketool is one of the first commercial success in BlenderMarket and have been update for the last 4 years! Now we are moving for the 2.0 version for blender 2.8 as a free update for all our users! So we are proud to announce that Baketool 2.0 Final version is released! New [...]
Background My name is Lee Rosario Jr. and I am a professional Designer/CAD Draftsman at Leidos Engineering in sunny Orlando, Florida. I’ve used Blender on a regular basis for about 3 years now as my preferred tool for creative concept design. My fascination with 3D design began in 1993, at the age of 8, when [...]
Blender 2.81 is getting more polished by the day! Sculpt keeps getting better, motion paths are now super fast, lots of small tweaks in the UI, Rigify got rewritten and much more. Learn all that's new in this episode of Blender Today Live!
Louis du Mont writes: Here is a 5 minute video showing some of the things I learnt while putting together a little character in Blender 2.80. It's not a step by step, but quick rambles about: modelling, hair, texturing, rigging and other bits and bobs.
This just came in on Twitter: NVIDIA joined the Blender Foundation Development Fund at Patron level. This will enable two more developers to work on core Blender development and to keep NVIDIA's GPU technology well supported for our users. Thanks NVIDIA for the trust in our work!
of Nodes and Noodles writes: Expand Blender's capability for procedural materials with this pack of Textures and Utility nodes to help you start building advanced, highly detailed procedural materials. Featuring 8 different texture types, all customisable by simple inputs and many with different modes, this pack also includes a set of custom utility nodes to [...]
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Hearthstone Fan Art by micemich on Sketchfab Mielikki, The Forest Spirit by Leo Varas on Sketchfab Moomin reanimated part by AlmondFeather on Sketchfab Breathing Mycelium - Mushroom Challenge [...]
The post My favourite Blender Art on Sketchfab: 2019, week 41 appeared first on BlenderNation.
Level Pixel Level writes: This is a video breakdown of my second attempt at rigging a Grease Pencil face in Blender 2.8 You can download the rig here and try it for yourself. The goal here was to try and use the benefits of an Armature with the Grease Pencil objects. With an Armature, the [...]
Stefano SottoZen writes: Hi BlenderNation, I made this tutorial about Soft Body Simulation in Blender. I hope it can be useful to someone, let me know in the comments, ok? ;) Have fun
hjhornbeck writes: Howdy, everyone! It's been a while since I've contributed anything to the Blender scene, so I'm happy to return with something like this. Blender was an early adopter of Open Shading Language, and they've kept up their support of it over the years; IIRC, Blender 2.8 bumped the OSL version from 1.7 to [...]
Sreeraj writes: Batman Non Photo Realistic Blender 2.8 Modelling and Rendering Tutorial Time lapse | EEVEE and Freestyle From Batman : The Animated Series With Freestyle enabled: View post on imgur.com With Freestyle disabled: View post on imgur.com
The post Batman Non Photo Realistic Blender 2.8 Modelling Tutorial Time lapse | EEVEE appeared first on BlenderNation.
Diego Gangl writes: Ever found yourself wondering what "non-manifold" means? In this article, we will find out what both manifold and non-manifold mean and what can be done to fix them.
Neotex is a Blender 2.8 addon that allows you to mass texture objects in your scene, automating the entire workflow from importing objects to saving and naming your final texture maps. It also allows you to do things in batches such as texture catalogs and material generation. Along with the addon you also get a [...]
Awesome tuts writes: In this tutorial, we will create a Bender famous crazy robot from Futurama. We also created a full course on how to model, rig, animate, create running and walking cycles, exporting in unity and create some interesting pose in our academy. We got 47 courses so far and every week we will [...]
Steven Scott shares a detailed overview of what's happening in the Blender community. See the video description for links to individual items.
The post Blender Spotlight : Unofficial News 4th October 2019 appeared first on BlenderNation.