Sammlung von Newsfeeds
jayanam writes: In this Blender quick tip about UV unwrapping I explain the unwrapping process by a simple example and I make use of the UV Squares Addon for getting straight UV islands.
Robert Hildebrandt writes: The cover image I've created for a sci-fi space opera novel. It's currently only available in German on Amazon.de. I wanted to share some Behind the Scenes information you can find on the ArtStation Project Page: Posing and Lighting Process Node Setup for controlling the Planet Atmosphere density Node Setup for Mixing [...]
Senad Korjenic writes: Hi Guys Recently I was hired to create a few images for a menu of a hotel in my hometown. It was all for the beverages they offering so I created 15 nice little shaders, finished the images and the Hotel Manager was very happy. I uploaded the Shaders to my site [...]
G_Taurus writes: The Krita Foundation just announced the latest version of their popular open source image editing package. New version Krita 4.1.1 released on July 18, 2018.
Jugaadanimation writes: I always wanted to make a Game Grumps Animated. But rather than creating another one out of thousands already out there. I decided to make one including the blender community. I used to listen to Blender Guru podcast back in 2014. It is massively underrated. I hope this video makes people intrigued in [...]
The post Blender Guru Fan Animation - Christmas in Phillipines appeared first on BlenderNation.
Zacharias Reinhardt writes: Hi everyone! In my new tutorial you will learn a workflow on how to create high resolution sculptings in Blender 2.79, while maintaining a smooth running viewport (certainly not for potato computers). A big thank you to The Cycles Material Vault for supporting this video. Grab your 10% discount for CMV. Enjoy! [...]
jayanam writes: Here is again a Blender quick tip video in which I show you some grid snapping techniques.
Quickly set up sweeping camera moves with the new Cablecam add-on, now on Blender Market. Hi Blendernation! My name is Brad Hamilton and I am one of the creators of the Cablecam cinematic movement rig/add-on for Blender that was just released! Commercial Link: The Cablecam rig and add-on is designed to allow you to create [...]
Davide Tirindelli writes: Hi everyone, just finished three interior scenes made in Blender with a friend as demonstrations, and we decided to release the full project files as they can be interesting to take a look at... Also, you can do everything you want with all the models inside these files except sell them: feel [...]
moonman_pictures writes: Hey guys, I finally found some time to publish a new tutorial on the MMP YT channel. It's a short bit about saving memory when distributing large amounts of objects. It helped me ALOT for multiple, larger commissioned jobs and I hope it can help you too. Best wishes, Johannes
Look at all the amazing attention to detail in this video by clive9! I posted this on Blender Artists and got a request from bartv Bart Veldhuizen to post it here. I am new to this site so I hope I have submitted it correctly? Drilling and turning on the Monarch 10ee
endi writes: Hi! Our new game is released on Android and on iOS! Of course, 99% of the graphics and the levels are created with Blender! (So, our level editor is Blender.) We use our in-house game engine, with automatic content export pipeline from Blender. The trailer is rendered in the old internal render. :)
Justin writes: Hey all! Let's create an image sequence so we can overlay it on top of any background we choose! This is the second part of phase 2, just after we've removed our greenscreen. Let's go! (Sorry for the delay in tutorials! )
The post 12) Blender for Blogs | Phase 2 - Part 2: Image Sequence appeared first on BlenderNation.
Brandon Hix writes: In tonight's live stream I go over how to add finishing touches to clean models so you can grunge them up properly for your final renders. We'll talk about both Blender and Substance Painter and how to pass models and textures effectively between both apps.
The post Adding Wear and Tear to Your Scenes in Substance Painter and Blender appeared first on BlenderNation.
Am 09. und 10. November 2018 findet in Nürnberg die deutsche Joomla-Konferenz, der JoomlaDay 2018 statt. Um ein abwechslungsreiches Programm bieten zu können, suchen die Veranstalter im "Call for Papers" nach interessanten Vortragsthemen
Ich bin letztes Jahr von München nach Augsburg gezogen. In den letzten Jahren war ich begeistert bei der Drupal User Group München dabei. Der Austausch und der Kontakt mit Drupalern hat mich sehr weiter gebracht. Ich würde jetzt gerne ein Treffen in Augsburg organisieren. Wie ich im Forum sehe, gab es schon einige Anläufe. Es geht jedoch nicht hervor was daraus geworden ist.
jsabbott writes: Welcome to the fourth tutorial of the 3D Game Assets series. In this tutorial we will be modeling and rigging a low-poly cargo container. The written tutorial can be found here.
The post Intermediate Tutorial: How to Model a Low-Poly Cargo Container appeared first on BlenderNation.
Woah look at that! The first GSoC project just landed :) This shader is an implementation of the paper by Chiang et al., which was used in the Disney film, “Zootopia”®. Documentation is available here. Landed in both master and Blender 2.8. Will it come to EEVEE? Eventually parts of it can be made compatible [...]
Jonathan Crumpler writes: Tom Wright is a veteran of computer graphics having worked Senior Art positions at Disney Feature Animation, Dreamworks, Sony Imageworks, Rhythm & Hues, Naughty Dog, Activision, DICE and most recently Epic Games. While working with Morten Mikkelsen, the creator of MikkTSpace at Naughty Dog, Tom was asked to use Blender and fell [...]
The post Epic Games' Senior Technical Artist to Teach Blender at Local Community College appeared first on BlenderNation.
This time, Jesse Davis covers a popular CG subject: Cars! Whether you're making your first car or rendering one for the hundredth time, car design is something you need to understand. After this article, you'll have all the basics down. Form For this, you can probably use an already existing car and use that as a [...]