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Dalai and Pablo held a live Blender 2.8 session yesterday. Two weeks have past of the greatest meeting of Blender developers! The Code Quest has brought and taken many Blender features so far, get all your questions answered by the developers themselves.
Zacharias Reinhardt writes: Hi everyone! In my new video you will learn how to create a Hydra in Blender. The whole process is included: From sculpting, over texturing and shading, to rendering and post processing in Photoshop. We also take a look how this Hydra sculpting looks inside Blender 2.8 EEVEE. This is an experimental [...]
gabbitt writes: I am sure Instant Mesh has been on here before but i was surprised by how many people had not heard of it when i posted the video. So here is a quick rundown of this really useful tool which might be new to some of you. Whilst not a complete solution to [...]
Here's a cool Eevee project by Marcos Barrios Muñoz. Another Blender EEVEE test, now pushing the limits with real time volumetrics.
BlendMaster writes: Hey Everybody! In this video I will show you guys how to make a simple marble texture in Blender that is 100% procedural. This material will work great in a variety of indoor scenes, and the best part is that since it is procedural, you can also customize it to get your own [...]
Surfaced Studio writes: Learn how to SPICE UP your 3D models in BLENDER by applying IMAGE TEXTURES to them! Want to follow along? Grab the tutorial files here. In this Blender tutorial I will show you how to define UV layouts for your 3D models so that you can apply image textures to them. We [...]
pavla writes: Rendering is the bane of every 3D artist's existence. In this video, Grant Wilk looks at a few ways that you can make rendering a bit easier on yourself!
The post Uber-fast Rendering Optimizations in Blender - CGC Weekly #3 appeared first on BlenderNation.
soft8soft writes: Hi @ll, We are excited to announce the highly anticipated Verge3D 2.3 for Blender that will surely meet your expectations! This release concentrates on further interconnecting the realms of 3D graphics and web development to allow for creating immersive experiences without the need to write any code. The tools that we added to [...]
Blender based studio R - ART WORKS presents a breakdown of the VFX work they did for the movie Annadurai.
Ajithmv shares a time lapse of his grass creation project.
Riccardo Bancone writes: Hi, this is the second part of my character creation timelapse! (See Part 1 here, Bart) Clothes Modeling, I hope you will find it useful!
After 25 years, the Blender Internal renderer got removed from the 2.8 branch. This will help development, but I can't help but feel a little sad. Blender Internal (render) just got removed from the 2.8 branch. Bye bye, you served us well! #b3d pic.twitter.com/4ixOZ8JmcX — Ton Roosendaal (@tonroosendaal) April 19, 2018 Adding new things to [...]
stephen-l writes: Archipack 1.3.8 "The fastest archviz workflow ever" released today. This is a major update improving stability. Changes since the last announcement (1.2.4): New 3d objects Kitchen cabinets Blinds Window shutters Roofs New 2d objects Multi-Dimensions Section Canvas including .svg export Misc 2d to 3d working everywhere without shapely And many other improvements.
jsabbott writes: Welcome to the sixth tutorial of the 3D Low-Poly Game Modeling for Beginners series. In this tutorial we will be modeling a low-poly pirate ship. The written tutorial can be found here.
Quinten Pillen is offering a pack of 12 bugs on the Blender Market. This pack contains 12 unique bug types: Bee Butterfly Caterpiller Centipede Cockroach Grasshopper Ladybug Millipede Praying Mantis Snail Spider Stag Beetle Includes 2k PBR texture maps, game ready: Diffuse, Specular, Gloss, Ambient Occlusion, Normal All models have a clean topology and UV [...]
I've been getting reports from Russian users about BlenderNation being blocked. Apparently this is part of the fallout of the Telegram block - the Russian government has thrown an IP block that's too wide and that has blocked millions of other sites too. There's nothing in my power to prevent this, other than suggesting you use [...]
Campbell gives an overview of the state of Multiple Object Editing. It's now in the official Blender 2.8 branch, but there's still a lot of work to be done! You can download a Blender 2.8 experimental build right now and try it out.
Richard Frangenberg writes: I released my Pipeline called Prism, which I developed over the last few years. Prism is an artist-friendly Pipeline, mainly for animation and VFX projects, but it can help anyone who works within the CG industry. Prism does not only manage your scenefiles, exports and imports, but it also takes care of [...]
Levi Clark writes: With every project, I like to set a goal to learn or implement something new. This project was no exception. For this image in particular, I had a few goals. The first was to use blender’s built in tools for creating all the textures. And I must say, that was an enjoyable [...]
xbodya13 writes: Hello:) I would like to introduce an add-on that simplifies the creation of ragdoll models. Features: Generating hitboxes from bones. Connecting existing objects to bones as hitboxes. Copying animation from hitboxes to bones and back. Tools for mass editing rigid body and rigid body constraints settings. All created rigs are non-destructive and can [...]