3D Artist Vladislav Barzo shares how he created the "Bagel" car-bus, a Soviet-style game feature in the comic book style video game he is developing. Hi! I’m Vladislav Barzo (Barzo is, of course, my nickname; my real surname is different 🙂 ) I was born and live in Ukraine, Kirovogradskaya reg. (it’s in the middle [...]
BlenderNation sat down with artist Vaughan Ling to talk about his work on Love, Death, and Robots episode 3, 'The Witness', and how he uses Blender in his workflow. How many people worked on this / what does your team look like? We started in LA with our producer Gennie Rim, then Alberto went to [...]
The post Interview with Vaughan Ling of Love, Death + Robots 'The Witness' appeared first on BlenderNation.
2.81 is around the corner, but this corner is even closer, like, next door, if there were doors in the software development universe, which I guess they do because some have backdoors, in this case it's right next to the main entrance, the one you always push when it says pull.
SleepingFox writes: Hey guys, This is a short film I made mostly with Blender and some Photoshop. Hope you’ll enjoy it and I would love to hear your thoughts.
Here's my latest overview of the best Blender work on Sketchfab this week. And remember: add the #Blender tag if you want me to find your work! Noodle Bar by Robin Lingmerth on Sketchfab Dark Magic Dungeon by postie on Sketchfab Kochou, Shinobu by imaginationclash on Sketchfab Atari 2600 by NeutronRobotMan on Sketchfab F6F by [...]
The post My favourite Blender Art on Sketchfab: 2019, week 47 appeared first on BlenderNation.
Level Pixel Level writes: In this series, I explore a couple of methods for rigging Grease Pencil Eyes. The first video is a basic eye rig, with a pupil control and masking. The intermediate video has a more in-depth method, including a cast modifier combined with a lattice. The final video adds a series of [...]
OnlineRender writes: This weeks Unofficial Blender News, covering blender development meeting notes, tutorials, addons and artists of the week.
The post Blender Spotlight : Unofficial News 17th November 2019 appeared first on BlenderNation.
Arun Bharathi writes: Since a lot of you requested for slower videos, here is a 3 part video series on how to make a Stylized Gun for Games. All videos are at 2x speed. This is part 2 of the video in which we will be modeling our highpoly and UV unwrap our low poly. [...]
The post Gun from Sunset Overdrive - Game Asset Tutorial Part 2 (Blender 2.8, Substance Painter) appeared first on BlenderNation.
CaasperART writes: Hey, in this video tutorial i will show how iam setup node from My cyberPunk character in blender 2.8, This tutorial will give the whole of process to shading bust Hope can learning somethink from this video :)
piotao writes: Blender Day, Nov 23, Saturday, from 10am to 6pm. Place: Poland, Gdańsk University, Faculty of Mathematics, Physics and Informatics, Wit Stwosz Street 57, lecture hall nr 1 See all upcoming events on the Community Agenda. Here's how to add your own events.
Simon Thommes writes: Hey there Blender community, in the context of Nodevember I created a fully procedural weave pattern nodegroup that can easily be used to create realistic textile shaders. It is compatible with Blender 2.81. More renderings can be found on Artstation. The file including 5 example shaders can be downloaded for free on [...]
The post Weavr - Procedural Textile Shader for Blender [Free Download] appeared first on BlenderNation.
Daniel Oakfield writes: Let's talk about 3D soap bubbles with quick and realistic shaders in EEVEE It's an intermediate video that doesn't show how to create particle systems or other very simple steps, but feel free to leave a comment if you need help! This video is more a breakdown than a tutorial as I [...]
The post Soap bubbles in EEVEE, animated shaders tips and tricks appeared first on BlenderNation.
ogbog writes: WHERE: Lake Washington Institute of Technology, room T124 11605 132nd Ave NE, Kirkland, WA 98034 · Seattle, WA WHEN: December 7th, 10 AM to 1 PM At this month's Seabug, we'll be talking about Baking maps, Alpha cards, Photogrammetry, Hair, and more! Not to mention more swag still to hand out. Come on [...]
Jonathan Kron writes: In this video, I show you how to create the Cereal-Simulation you see in the thumbnail.
ZachImFilms writes: Over the past year I've been working on a soft sequel to an effects test I made in 2014, in an effort to push my technical skills. Filmed almost entirely on greenscreen and relying heavily on Blender for the sets, vehicles, and simulations, it took about a year and a half in between [...]
Widhi Muttaqien writes: Assalamu’alaikum. Hi guys. My name is Widhi Muttaqien from Expose Academy. In this tutorial video, I want to show you how to use the new “bend” modifier feature that exists in Blender 2.8x which is part of the “simple deform” modifier. One of the most important things to know when using the [...]
OnlineRender writes: I quickly show you how to harnish the power of Quixel Bridge with an Unreal account and send assets directly to Blender.
Jamesy writes: Since launching our website back in late 2016, Crowdrender has had nearly 9000 unique individuals download our render farm addon. That has been A-MAZ-ING!! So a huge thank you to all of you who've dared to try our software, given feedback (good or bad) and donated to the funding campaigns to help out [...]
About Hello there. My name is Eugene Demidov. I’m a freelancer from Riga, Latvia and a student at the Baltic International Academy. My acquaintance with 3D graphics began in 2011, and the first tool I learned was 3ds Max, which I used for interior visualizations. In 2013 I finished my first project. It was a [...]
Former commercial 2D and 3D game engine gets its first update as an open-source app. Looking for an open-source alternative to Unity? (Or an alternative open-source alternative to Godot?) Xenko might be worth checking out. Originally developed by Japanese games and middleware firm Silicon Studio, the 2D and 3D game engine had a brief spell [...]